Joins any available room but will fail if none is currently available. Optionnally define expected custom properties to match, max Players and matchmkaing mode: http://doc.exitgames.com/photon-cloud/MatchmakingAndLobby/#cat-reference
- FillRoom (Default): Fills up rooms (oldest first) to get players together as fast as possible.Makes most sense with MaxPlayers > 0 and games that can only start with more players.
- SerialMatching: Distributes players across available rooms sequentially but takes filter into account. Without filter, rooms get players evenly distributed.
- RandomMatching: Joins a (fully) random room. Expected properties must match but aside from this, any available room might be selected.
Values related to the keys
You can find this action used in the following examples:
Note: The exhaustive list of actions is available here.