Remote Event Calls (using Photon RPC under the hood) let you broadcast a Fsm Event to photon targets ( all players, other players, master).
The photon target options
Photon Targets From String
Override photonTargets above if set. Available enums: All,AllBuffered,MasterClient,Others,OthersBuffered
Leave to Broadcast always.
The event you want to send.
Optionnal string data ( will be injected in the Event data. Use 'get Event Info' action to retrieve it)
You can find this action used in the following examples:
Note: The exhaustive list of actions is available here.