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  • Perform a raycast into the scene using screen coordinates and stores the ...
    Last edited by User on 4/18/2011 8:34 PM
  • Sends an FSM Event when a key is pressed. Key The key to detect. Send Event The ...
    Last edited by User on 1/8/2016 10:31 PM
  • Perform a mouse pick on the scene and store the results. Use Ray Distance to ...
    Last edited by User on 2/12/2013 12:06 PM
  • Gets the y position of the mouse and stores it in a float variable. Store The ...
    Last edited by User on 2/8/2011 3:39 PM
  • Gets the x position of the mouse and stores it in a float variable. Store The ...
    Last edited by User on 2/8/2011 3:39 PM
  • Sends an FSM Event on mouse interactions with the owner of the FSM. NOTE: this ...
    Last edited by User on 12/10/2010 8:00 PM
  • Sends an FSM Event when a key is released. Key The key to detect. Send Event ...
    Last edited by User on 12/8/2010 12:59 AM
  • Sends the specified Fsm Event when the user hits any key or mouse button. Send ...
    Last edited by User on 12/8/2010 12:52 AM
  • Perform a Mouse Pick on a 2d scene and stores the results. Use Ray Distance to ...
    Created by User on 3/15/2016 2:14 AM
  • Perform a raycast into the 2d scene using screen coordinates and stores the ...
    Created by User on 3/15/2016 2:19 AM
  • Sends events based on mouse interactions with a game object. Use Ray Distance ...
    Last edited by User on 3/8/2016 10:39 AM
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Last modified on 9/18/2018 (Today) 2:11 PM by FogBugz.

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