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Play a SM2 sprite with options such as play in reverse, start frame, ...
Last edited by User on 9/20/2011 1:09 AM
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Play/pause an SM2 sprite Game Object The game object to work with Pause Flag ...
Last edited by User on 9/20/2011 1:08 AM
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What the sprite should do when the animation is done playing. The options are ...
Last edited by User on 9/20/2011 1:06 AM
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Send an event when animation is complete Game Object The game object to work ...
Last edited by User on 9/20/2011 1:02 AM
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Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/18/2012 2:48 AM
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Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
Last edited by User on 1/18/2012 2:50 AM
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Pause a sprite animation. Can work everyframe to pause resume animation on the ...
Last edited by User on 1/18/2012 2:50 AM
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Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/19/2012 6:09 AM
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Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:15 AM
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Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
Created by User on 1/19/2012 6:14 AM
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Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
Created by User on 1/19/2012 6:13 AM
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Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:12 AM
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Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:05 AM
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Get the sprite id of a sprite. NOTE: The Game Object must have a tk2dBaseSprite ...
Created by User on 1/19/2012 6:04 AM
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Get the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
Created by User on 1/19/2012 6:03 AM
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Get the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:01 AM
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Make a sprite pixelPerfect. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 5:24 AM
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Check if a sprite animation is playing. NOTE: The Game Object must have a ...
Created by User on 3/15/2013 9:52 AM
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"2D Toolkit provides an efficient and flexible 2D sprite and text system which ...
Last edited by User on 11/2/2016 2:38 PM
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Plays a sprite animation. Can receive animation events and animation complete ...
Created by User on 1/19/2012 6:08 AM
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Receive animation events and animation complete event of the current animation ...
Last edited by User on 1/20/2012 4:05 PM