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Get the font of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 2:59 AM
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Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. ...
Created by User on 1/18/2012 2:58 AM
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Get the anchor of a TextMesh. The anchor is stored as a string. ...
Created by User on 1/18/2012 2:54 AM
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Commit a TextMesh. This is so you can change multiple parameters without ...
Created by User on 1/18/2012 2:51 AM
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Set the texture gradient of the font currently applied to a TextMesh. Changes ...
Created by User on 1/18/2012 6:02 AM
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Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 5:28 AM
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Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
Created by User on 1/18/2012 5:13 AM
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Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
Created by User on 1/18/2012 5:04 AM
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Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
Created by User on 1/18/2012 5:03 AM
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Get the textMesh properties in one go just for convenience. NOTE: The Game ...
Created by User on 1/18/2012 4:50 AM
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Get the textMesh properties in one go just for convenience. NOTE: The Game ...
Created by User on 1/18/2012 4:49 AM
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Get the colors of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 2:56 AM
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BlendShapes is the new Unity 4 addition to Skinned Meshes . You can not find ...
Last edited by User on 11/5/2016 8:34 PM
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Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 3:05 AM
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Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 3:01 AM
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Set the pixelPerfect flag of a TextMesh. Changes will not be updated if commit ...
Last edited by User on 1/19/2012 6:20 AM
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Set the maximum characters number of a TextMesh. Changes will not be updated if ...
Created by User on 1/18/2012 5:08 AM
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Set the inlineStyling flag of a TextMesh. Changes will not be updated if commit ...
Created by User on 1/18/2012 5:06 AM
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Make a TextMesh pixelPerfect. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 5:01 AM
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Set the texture gradient of the font currently applied to a TextMesh. Changes ...
Created by User on 1/18/2012 4:52 AM
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Get the pixelPerfect flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 4:47 AM
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Get the number of drawn characters of a TextMesh. NOTE: The Game Object must ...
Created by User on 1/18/2012 4:46 AM