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				Set the text of a TextMesh. Changes will not be updated if commit is OFF. This ...
			
			
				Last edited by User on 1/18/2012 2:31 AM
			
			
				
			
		 
		
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				Gets info on the last Trigger 2d event and store in variables. See Unity and ...
			
			
				Last edited by User on 11/15/2013 4:39 AM
			
			
				
			
		 
		
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				Gets info on the last collision 2D event and store in variables. See Unity and ...
			
			
				Created by User on 11/15/2013 4:37 AM
			
			
				
			
		 
		
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				Get the font of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
			
			
				Created by User on 1/18/2012 2:59 AM
			
			
				
			
		 
		
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				Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. ...
			
			
				Created by User on 1/18/2012 2:58 AM
			
			
				
			
		 
		
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				Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
			
			
				Created by User on 1/18/2012 2:48 AM
			
			
				
			
		 
		
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				Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
			
			
				Last edited by User on 1/18/2012 2:50 AM
			
			
				
			
		 
		
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				Pause a sprite animation. Can work everyframe to pause resume animation on the ...
			
			
				Last edited by User on 1/18/2012 2:50 AM
			
			
				
			
		 
		
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				Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
			
			
				Created by User on 1/19/2012 6:09 AM
			
			
				
			
		 
		
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				Get the anchor of a TextMesh. The anchor is stored as a string. ...
			
			
				Created by User on 1/18/2012 2:54 AM
			
			
				
			
		 
		
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				Commit a TextMesh. This is so you can change multiple parameters without ...
			
			
				Created by User on 1/18/2012 2:51 AM
			
			
				
			
		 
		
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				Unity 2D is the new Unity 4.3 2D system. DO NOT INSTALL THIS IN PLAYMAKER ...
			
			
				Last edited by User on 7/10/2020 12:29 PM
			
			
		 
		
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				"Working with sprite-based graphics and animation in Unity is now easy with ...
			
			
				Last edited by User on 3/1/2013 10:53 PM
			
			
		 
		
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				Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
			
			
				Created by User on 1/18/2012 3:03 AM
			
			
				
			
		 
		
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				Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
			
			
				Created by User on 1/19/2012 6:15 AM
			
			
				
			
		 
		
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				Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
			
			
				Created by User on 1/19/2012 6:14 AM
			
			
				
			
		 
		
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				Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
			
			
				Created by User on 1/19/2012 6:13 AM
			
			
				
			
		 
		
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				Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
			
			
				Created by User on 1/19/2012 6:12 AM
			
			
				
			
		 
		
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				Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
			
			
				Created by User on 1/19/2012 6:05 AM
			
			
				
			
		 
		
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				Get the sprite id of a sprite. NOTE: The Game Object must have a tk2dBaseSprite ...
			
			
				Created by User on 1/19/2012 6:04 AM
			
			
				
			
		 
		
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				Get the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
			
			
				Created by User on 1/19/2012 6:03 AM
			
			
				
			
		 
		
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				Get the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
			
			
				Created by User on 1/19/2012 6:01 AM
			
			
				
			
		 
		
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				Make a sprite pixelPerfect. NOTE: The Game Object must have a tk2dBaseSprite or ...
			
			
				Created by User on 1/19/2012 5:24 AM
			
			
				
			
		 
		
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				Set the texture gradient of the font currently applied to a TextMesh. Changes ...
			
			
				Created by User on 1/18/2012 6:02 AM
			
			
				
			
		 
		
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				Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
			
			
				Created by User on 1/18/2012 5:28 AM
			
			
				
			
		 
		
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				Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
			
			
				Created by User on 1/18/2012 5:13 AM
			
			
				
			
		 
		
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				Set the textMesh properties in one go just for convenience. NOTE: The Game ...
			
			
				Created by User on 1/18/2012 5:11 AM
			
			
				
			
		 
		
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				Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
			
			
				Created by User on 1/18/2012 5:04 AM
			
			
				
			
		 
		
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				Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
			
			
				Created by User on 1/18/2012 5:03 AM
			
			
				
			
		 
		
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				Get the textMesh properties in one go just for convenience. NOTE: The Game ...
			
			
				Created by User on 1/18/2012 4:50 AM