Graph View Preferences control the appearance and behavior of the Graph View in the editor.
Sets the overall color scheme for the PlayMaker Editor.
- Default: Match the Unity Editor Skin (dark or light).
- Dark: Dark background.
- Light: Light background.
Sets the default style for links between states.
- Bezier: Smooth curved arrows.
- Circuit: Right angled circuit lines.
NOTE: You can override this style per transition in the transition context menu.
Color Links With State Color
Use the State Color when drawing links from that state.
Each FSM can show a custom watermark in the Graph View for quick identification. This setting turns watermarks on/off globally.
Show FSM Description in Graph View
Show the FSM Description in the Graph View.
Show Comments in Graph View
Show State Comments under states in the Graph View.
Draw Frame Around FSM
Draw a frame around the whole FSM.
Draw Links Behind States
Draws the Transition Links behind the States for a tidier graph.
Mouse Wheel Scrolls Graph View
By default the mouse wheel controls zoom. This lets you use the mouse wheel to scroll the view instead.
Show Scrollbars All The Time
If unchecked scrollbars will only display when dragging the canvas (middle mouse drag).
Edge Scroll Speed
Controls the scrolling speed when you drag near the edge of the graph view.
Controls the sensitivity of the mouse wheel for zooming.
Toggle the display of the minimap. The minimap is a clickable overview of the FSM. Can also be toggled in the Selection Toolbar.
The size of the Minimap in pixels.
New State Name
The default name used when creating a new state. NOTE: A number is automatically appended to maintain unique names.
Max State Width
You can make states wider to display very long state names.
Snap Grid Size
The grid size used when snapping. Hold Ctrl/Cmd while moving states to snap to the grid. NOTE: The default value of 16 is the height of a transition box so links line up well.
Snap To Grid
Always snap to the grid when editing the graph. You can invert this setting by holding Ctrl/Cmd while dragging etc.