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Set the text of a TextMesh. Changes will not be updated if commit is OFF. This ...
Last edited by User on 1/18/2012 2:31 AM
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Get the font of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 2:59 AM
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Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. ...
Created by User on 1/18/2012 2:58 AM
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Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/18/2012 2:48 AM
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Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
Last edited by User on 1/18/2012 2:50 AM
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Pause a sprite animation. Can work everyframe to pause resume animation on the ...
Last edited by User on 1/18/2012 2:50 AM
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Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/19/2012 6:09 AM
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Get the anchor of a TextMesh. The anchor is stored as a string. ...
Created by User on 1/18/2012 2:54 AM
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Commit a TextMesh. This is so you can change multiple parameters without ...
Created by User on 1/18/2012 2:51 AM
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Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 3:03 AM
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Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:15 AM
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Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
Created by User on 1/19/2012 6:14 AM
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Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
Created by User on 1/19/2012 6:13 AM
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Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:12 AM
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Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:05 AM
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Get the sprite id of a sprite. NOTE: The Game Object must have a tk2dBaseSprite ...
Created by User on 1/19/2012 6:04 AM
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Get the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
Created by User on 1/19/2012 6:03 AM
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Get the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:01 AM
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Make a sprite pixelPerfect. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 5:24 AM
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Set the texture gradient of the font currently applied to a TextMesh. Changes ...
Created by User on 1/18/2012 6:02 AM
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Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 5:28 AM
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Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
Created by User on 1/18/2012 5:13 AM
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Set the textMesh properties in one go just for convenience. NOTE: The Game ...
Created by User on 1/18/2012 5:11 AM
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Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
Created by User on 1/18/2012 5:04 AM
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Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
Created by User on 1/18/2012 5:03 AM
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Get the textMesh properties in one go just for convenience. NOTE: The Game ...
Created by User on 1/18/2012 4:50 AM
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Get the textMesh properties in one go just for convenience. NOTE: The Game ...
Created by User on 1/18/2012 4:49 AM
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Get the colors of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
Created by User on 1/18/2012 2:56 AM
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Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 3:05 AM
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Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
Created by User on 1/18/2012 3:01 AM