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  • Gets info on the last Trigger 2d event and store in variables. See Unity and ...
    Last edited by User on 11/15/2013 4:39 AM
    safe commit
  • Gets info on the last collision 2D event and store in variables. See Unity and ...
    Created by User on 11/15/2013 4:37 AM
    Creation
  • Set the text of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Last edited by User on 1/18/2012 2:31 AM
    everyframe tooltip
  • Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
    Created by User on 1/19/2012 6:09 AM
    creation
  • Get the font of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 2:59 AM
    creation
  • Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. ...
    Created by User on 1/18/2012 2:58 AM
    creation
  • Get the anchor of a TextMesh. The anchor is stored as a string. ...
    Created by User on 1/18/2012 2:54 AM
    creation
  • Commit a TextMesh. This is so you can change multiple parameters without ...
    Created by User on 1/18/2012 2:51 AM
    creation
  • Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
    Created by User on 1/18/2012 2:48 AM
    creation
  • Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
    Last edited by User on 1/18/2012 2:50 AM
    wrong help content
  • Pause a sprite animation. Can work everyframe to pause resume animation on the ...
    Last edited by User on 1/18/2012 2:50 AM
    wrong help content
  • Unity 2D is the new Unity 4.3 2D system. DO NOT INSTALL THEM ON THE LATEST ...
    Last edited by User on 11/5/2016 8:36 PM
  • Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:15 AM
    creation
  • Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
    Created by User on 1/19/2012 6:14 AM
    creation
  • Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
    Created by User on 1/19/2012 6:13 AM
    creation
  • Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:12 AM
    creation
  • Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:05 AM
    creation
  • Get the sprite id of a sprite. NOTE: The Game Object must have a tk2dBaseSprite ...
    Created by User on 1/19/2012 6:04 AM
    creation
  • Get the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
    Created by User on 1/19/2012 6:03 AM
    creation
  • Get the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:01 AM
    creation
  • Make a sprite pixelPerfect. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 5:24 AM
    creation
  • Set the texture gradient of the font currently applied to a TextMesh. Changes ...
    Created by User on 1/18/2012 6:02 AM
    creation
  • Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 5:28 AM
    creation
  • Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:13 AM
    creation
  • Set the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 5:11 AM
    creation
  • Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:04 AM
    creation
  • Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
    Created by User on 1/18/2012 5:03 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:50 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:49 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:03 AM
    creation
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Last modified on 11/19/2018 (Today) 5:03 AM by FogBugz.

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