-
Sets the plane in which the sprite is to be drawn: XY, XZ, or YZ Game Object ...
Last edited by User on 9/21/2011 1:17 AM
-
Set the offset of a SM2 sprite. Game Object The game object to work with Offset ...
Last edited by User on 9/21/2011 1:16 AM
-
Set the color of a SM2 sprite. Be sure to use a vertex-colored shader for this ...
Last edited by User on 9/21/2011 1:14 AM
-
Sets the camera to use when calculating a pixel-perfect sprite size. Game ...
Last edited by User on 9/21/2011 1:14 AM
-
Show/hide an SM2 sprite Game Object The game object to work with Hide Hide the ...
Last edited by User on 9/21/2011 1:12 AM
-
If non-managed, call Delete() before destroying this component or the ...
Last edited by User on 9/21/2011 1:11 AM
-
Copies all the vital attributes of another sprite. Game Object The game object ...
Last edited by User on 9/21/2011 1:10 AM
-
Resets important sprite values to defaults for reuse. Game Object The game ...
Last edited by User on 9/21/2011 1:10 AM
-
Sets the current frame based on a 0-1 value indicating the desired position in ...
Last edited by User on 9/20/2011 1:17 AM
-
Play a SM2 sprite with options such as play in reverse, start frame, ...
Last edited by User on 9/20/2011 1:09 AM
-
Play/pause an SM2 sprite Game Object The game object to work with Pause Flag ...
Last edited by User on 9/20/2011 1:08 AM
-
Defines How many times to loop the animation IN ADDITION to the initial ...
Last edited by User on 9/20/2011 1:05 AM
-
Automatically resizes the sprite based on its new UV dimensions compared to its ...
Last edited by User on 9/20/2011 9:18 AM
-
Truncates edges of the sprite to the specified percentage. 1 == no truncation 0 ...
Last edited by User on 9/21/2011 1:22 AM
-
Set the width and heigth of a SM2 sprite. Game Object The game object to work ...
Last edited by User on 9/21/2011 1:18 AM
-
Automatically sizes the sprite so that it will display pixel-perfect ...
Last edited by User on 9/21/2011 1:13 AM
-
Recalculates the width and height of the sprite based upon the change in its UV ...
Last edited by User on 9/21/2011 1:08 AM
-
What the sprite should do when the animation is done playing. The options are ...
Last edited by User on 9/20/2011 1:06 AM
-
Send an event when animation is complete Game Object The game object to work ...
Last edited by User on 9/20/2011 1:02 AM
-
Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/18/2012 2:48 AM
-
Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
Last edited by User on 1/18/2012 2:50 AM
-
Pause a sprite animation. Can work everyframe to pause resume animation on the ...
Last edited by User on 1/18/2012 2:50 AM
-
Defines which way the polygons of a sprite should be wound. The two options are ...
Last edited by User on 9/21/2011 1:18 AM
-
Sets the current frame of the current animation immediately. Game Object The ...
Last edited by User on 9/20/2011 1:11 AM
-
Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
Created by User on 1/19/2012 6:09 AM
-
"Working with sprite-based graphics and animation in Unity is now easy with ...
Last edited by User on 3/1/2013 10:53 PM
-
Changes the framerate at which the current animation plays. NOTE: This only has ...
Last edited by User on 9/21/2011 1:15 AM
-
Returns the (zero-based) index of the current frame of the current anim. Game ...
Last edited by User on 9/20/2011 1:04 AM
-
Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
Created by User on 1/19/2012 6:15 AM
-
Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
Created by User on 1/19/2012 6:14 AM