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  • Truncates edges of the sprite to the specified percentage. 1 == no truncation 0 ...
    Last edited by User on 9/21/2011 1:22 AM
    added warning and sm2 help link
  • Set the width and heigth of a SM2 sprite. Game Object The game object to work ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Sets the plane in which the sprite is to be drawn: XY, XZ, or YZ Game Object ...
    Last edited by User on 9/21/2011 1:17 AM
    added sm2 help here
  • Set the offset of a SM2 sprite. Game Object The game object to work with Offset ...
    Last edited by User on 9/21/2011 1:16 AM
    added sm2 help link
  • Set the color of a SM2 sprite. Be sure to use a vertex-colored shader for this ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Sets the camera to use when calculating a pixel-perfect sprite size. Game ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Show/hide an SM2 sprite Game Object The game object to work with Hide Hide the ...
    Last edited by User on 9/21/2011 1:12 AM
    added sm2 help link
  • If non-managed, call Delete() before destroying this component or the ...
    Last edited by User on 9/21/2011 1:11 AM
    added sm2 help link
  • Copies all the vital attributes of another sprite. Game Object The game object ...
    Last edited by User on 9/21/2011 1:10 AM
    added sm2 help link
  • Resets important sprite values to defaults for reuse. Game Object The game ...
    Last edited by User on 9/21/2011 1:10 AM
    added sm2 help link
  • Sets the current frame based on a 0-1 value indicating the desired position in ...
    Last edited by User on 9/20/2011 1:17 AM
    added sm2 link
  • Play a SM2 sprite   with options such as play in reverse, start frame, ...
    Last edited by User on 9/20/2011 1:09 AM
    added sm2 help link
  • Play/pause an SM2 sprite    Game Object The game object to work with Pause Flag ...
    Last edited by User on 9/20/2011 1:08 AM
    added sm2 help link
  • Defines How many times to loop the animation IN ADDITION to the initial ...
    Last edited by User on 9/20/2011 1:05 AM
    added sm2 help link
  • Automatically resizes the sprite based on its new UV dimensions compared to its ...
    Last edited by User on 9/20/2011 9:18 AM
    added sm2 help link
  • Plays a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
    Created by User on 1/19/2012 6:09 AM
    creation
  • Stops a sprite animation. NOTE: The Game Object must have a tk2dAnimatedSprite ...
    Created by User on 1/18/2012 2:48 AM
    creation
  • Resume a sprite animation. Use Tk2dPauseAnimation for dynamic control. NOTE: ...
    Last edited by User on 1/18/2012 2:50 AM
    wrong help content
  • Pause a sprite animation. Can work everyframe to pause resume animation on the ...
    Last edited by User on 1/18/2012 2:50 AM
    wrong help content
  • Defines which way the polygons of a sprite should be wound. The two options are ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Automatically sizes the sprite so that it will display pixel-perfect ...
    Last edited by User on 9/21/2011 1:13 AM
    added sm2 help link
  • Recalculates the width and height of the sprite based upon the change in its UV ...
    Last edited by User on 9/21/2011 1:08 AM
    added sm2 link
  • Sets the current frame of the current animation immediately. Game Object The ...
    Last edited by User on 9/20/2011 1:11 AM
    added sm2 link
  • What the sprite should do when the animation is done playing. The options are ...
    Last edited by User on 9/20/2011 1:06 AM
    added sm2 help link
  • Send an event when animation is complete Game Object The game object to work ...
    Last edited by User on 9/20/2011 1:02 AM
    added sm2 online help link
  • Set the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:15 AM
    creation
  • Set the sprite id of a sprite. Can use id or name. NOTE: The Game Object must ...
    Created by User on 1/19/2012 6:14 AM
    creation
  • Set the pixel perfect flag of a sprite. NOTE: The Game Object must have a ...
    Created by User on 1/19/2012 6:13 AM
    creation
  • Set the scale of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:12 AM
    creation
  • Get the color of a sprite. NOTE: The Game Object must have a tk2dBaseSprite or ...
    Created by User on 1/19/2012 6:05 AM
    creation
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Last modified on 11/19/2018 (Today) 5:04 AM by FogBugz.

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