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  • Set the text of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Last edited by User on 1/18/2012 2:31 AM
    everyframe tooltip
  • Get the font of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 2:59 AM
    creation
  • Set the anchor of a TextMesh. Changes will not be updated if commit is OFF. ...
    Created by User on 1/18/2012 2:58 AM
    creation
  • Get the anchor of a TextMesh. The anchor is stored as a string. ...
    Created by User on 1/18/2012 2:54 AM
    creation
  • Commit a TextMesh. This is so you can change multiple parameters without ...
    Created by User on 1/18/2012 2:51 AM
    creation
  • Set the texture gradient of the font currently applied to a TextMesh. Changes ...
    Created by User on 1/18/2012 6:02 AM
    creation
  • Get the text of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 5:28 AM
    creation
  • Set the scale of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:13 AM
    creation
  • Set the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 5:11 AM
    creation
  • Set the font of a TextMesh. Changes will not be updated if commit is OFF. This ...
    Created by User on 1/18/2012 5:04 AM
    creation
  • Set the colors of a TextMesh. Changes will not be updated if commit is OFF. ...
    Created by User on 1/18/2012 5:03 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:50 AM
    creation
  • Get the textMesh properties in one go just for convenience. NOTE: The Game ...
    Created by User on 1/18/2012 4:49 AM
    creation
  • Get the colors of a TextMesh. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 2:56 AM
    creation
  • Set the pixelPerfect flag of a TextMesh. Changes will not be updated if commit ...
    Last edited by User on 1/19/2012 6:20 AM
    useMakePixelPerfect property and everyframe added
  • Set the maximum characters number of a TextMesh. Changes will not be updated if ...
    Created by User on 1/18/2012 5:08 AM
    creation
  • Set the inlineStyling flag of a TextMesh. Changes will not be updated if commit ...
    Created by User on 1/18/2012 5:06 AM
    creation
  • Make a TextMesh pixelPerfect. NOTE: The Game Object must have a tk2dTextMesh ...
    Created by User on 1/18/2012 5:01 AM
    creation
  • Set the texture gradient of the font currently applied to a TextMesh. Changes ...
    Created by User on 1/18/2012 4:52 AM
    creation
  • Get the pixelPerfect flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 4:47 AM
    creation
  • Get the number of drawn characters of a TextMesh. NOTE: The Game Object must ...
    Created by User on 1/18/2012 4:46 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:05 AM
    creation
  • Get the inline styling flag of a TextMesh. NOTE: The Game Object must have a ...
    Created by User on 1/18/2012 3:01 AM
    creation
  • "2D Toolkit provides an efficient and flexible 2D sprite and text system which ...
    Last edited by User on 11/2/2016 2:38 PM
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Last modified on 7/20/2018 (Today) 8:22 PM by FogBugz.

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