-
Checks if an Object has a Component. Optionally remove the Component on exiting ...
Last edited by User on 4/18/2011 8:02 PM
-
Gets the Game Object that owns the FSM and stores it in a game object variable. ...
Last edited by User on 4/18/2011 8:46 PM
-
Gets a Game Object's Layer and stores it in an Int Variable. Game Object The ...
Last edited by User on 4/18/2011 8:10 PM
-
Destroys a Component of an Object. Game Object The Game Object that owns the ...
Last edited by User on 4/18/2011 8:27 PM
-
Adds a Component to a Game Object. Use this to change the behaviour of objects ...
Last edited by User on 4/18/2011 8:55 PM
-
Sets the value of a game object variable. Variable The variable to set. Game ...
Last edited by User on 12/1/2010 7:07 PM
-
Sets a game object's tag. Game Object The game object to set. Tag The tag. ...
Last edited by User on 12/1/2010 7:08 PM
-
Destroys a game object after an optional delay. Game Object The game object to ...
Last edited by User on 12/1/2010 6:59 PM
-
Activates/deactivates a game object. Use this to hide/show areas, or ...
Last edited by User on 12/1/2010 6:57 PM
-
Prints the value of a game object variable in the PlayMaker log window. Log ...
Last edited by User on 12/20/2015 2:18 PM
-
Rotates a 2d Game Object on it's z axis so its forward vector points at a ...
Created by User on 3/15/2016 2:12 AM
-
Gets the parent of a game object and store it in a variable. Game Object The ...
Last edited by User on 12/3/2010 9:04 PM
-
Finds the child of a game object by name. You can specify a path to the child, ...
Last edited by User on 12/1/2010 7:00 PM
-
Unparents all children. Game Object Select the game object to detach children ...
Last edited by User on 12/1/2010 7:00 PM
-
Finds a game object by name, tag, or both, and stores it in a variable for ...
Last edited by User on 12/1/2010 7:01 PM
-
Sets the position of a game object. To leave any axis unchanged, set variable ...
Last edited by User on 12/9/2010 2:26 AM
-
Sets the parent of a game object. Game Object The game object to parent. Parent ...
Last edited by User on 12/1/2010 7:08 PM
-
Tests if a game object variable has a null value. Game Object The game object ...
Last edited by User on 12/28/2015 11:30 PM
-
Set the value of a GameObject variable in another FSM. Game Object The game ...
Last edited by User on 12/2/2010 1:37 AM
-
Get the value of a GameObject Variable from another FSM. Game Object The game ...
Last edited by User on 12/14/2010 2:54 AM
-
Tests if a game object is a child of another game object and stores the result ...
Last edited by User on 12/28/2015 11:30 PM
-
Gets the child of a game object by index and store it in a GameObject variable ...
Last edited by User on 12/10/2019 11:01 AM
-
Finds the child of a game object by name, tag, or both, and stores it in a ...
Last edited by User on 12/1/2010 7:04 PM
-
Finds the closest game object and stores it in a variable for later use. Game ...
Last edited by User on 12/6/2010 3:54 AM
-
Instantiates a game object/prefab at a spawn point. Game Object The game ...
Last edited by User on 12/20/2015 2:21 PM
-
Moves a game object towards a target. Optionally sends an event when ...
Last edited by User on 3/24/2011 3:16 PM
-
Rotates a game object so its forward vector points at a target. Game Object The ...
Last edited by User on 12/1/2010 7:25 PM
-
Loads a level by index number. Note: Before you can load a level, you have to ...
Last edited by User on 12/1/2010 7:06 PM
-
Loads a level by name. Before you can load a level, you have to add it to the ...
Last edited by User on 12/1/2010 7:07 PM
-
Sends an event when the owner collides with a tagged trigger (see Unity Tag and ...
Last edited by User on 12/25/2017 10:57 AM