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Appear

Overview

The demon scales up from zero to its final size while looking at the camera.

Actions

Look At

Use the camera variable stored in the Spawned state.

Animate Float

Animate a scale variable from 0 - 1.

Using a curve lets you customize the feel, but you could also use Float Interpolate.

We send FINISHED when the animation is complete to transition to the next state.

 

Comment

Use comments to clarify your thought process.

Float Operator

Multiply the scale variable (0-1) by an overall size (set in the Variable Manager).

It's easier to tweak a single size number than edit the curve every time.

Store the final scale value.

Repeat every frame until the state exits.

 

Set Scale

Set the scale of the object.

Repeat every frame until the state exits.

 

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Last modified on 12/16/2010 2:02 AM by User.

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