Overview
The demon scales back down to zero to disappear. These actions should be familiar from the Appear state.
Actions
Animate Float Use an animation curve to set a scale variable. Send FINISHED event when the animation is complete. |
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Float Operator Multiply the scale (0-1) by the size of the demon. See Appear.
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Set Scale Set the scale of the demon game object. |
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Play Random Sound Pick randomly from a set of 5 sounds. Note, some sounds are repeated in this list, but you don't have to fill up all slots.
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