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Disappear

Overview

The demon scales back down to zero to disappear. These actions should be familiar from the Appear state.

Actions

Animate Float

Use an animation curve to set a scale variable.

Send FINISHED event when the animation is complete.

Float Operator

Multiply the scale (0-1) by the size of the demon.

See Appear.

Set Scale

Set the scale of the demon game object.

Play Random Sound

Pick randomly from a set of 5 sounds.

Note, some sounds are repeated in this list, but you don't have to fill up all slots.

 

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Last modified on 12/16/2010 2:26 AM by User.

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