Closed
Overview
Plays an idle closed animation and waits for a trigger event to open.
Actions
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Play Animation
Plays the Closed animation - a static idle of the door in a closed position.
If this state is entered with another animation playing (e.g., Open), it blends to Closed in 0.3 seconds.
So the opening/closing animations are in fact blends between static idles.
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Trigger Event
The door has a Box Collider set as a Trigger.
When the player collides with the trigger this action sends an openDoor event.
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Last modified on 12/17/2010 1:39 AM by User.