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				Checks if an Object has a Component. Optionally remove the Component on exiting ...
			
			
				Last edited by User on 4/18/2011 8:02 PM
			
			
		 
		
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				Gets the Game Object that owns the FSM and stores it in a game object variable. ...
			
			
				Last edited by User on 4/18/2011 8:46 PM
			
			
		 
		
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				Gets a Game Object's Layer and stores it in an Int Variable. Game Object The ...
			
			
				Last edited by User on 4/18/2011 8:10 PM
			
			
		 
		
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				Destroys a Component of an Object. Game Object The Game Object that owns the ...
			
			
				Last edited by User on 4/18/2011 8:27 PM
			
			
		 
		
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				Adds a Component to a Game Object. Use this to change the behaviour of objects ...
			
			
				Last edited by User on 4/18/2011 8:55 PM
			
			
		 
		
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				Sets the value of a game object variable. Variable The variable to set. Game ...
			
			
				Last edited by User on 12/1/2010 7:07 PM
			
			
		 
		
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				Sets a game object's tag. Game Object The game object to set. Tag The tag. ...
			
			
				Last edited by User on 12/1/2010 7:08 PM
			
			
		 
		
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				Destroys a game object after an optional delay. Game Object The game object to ...
			
			
				Last edited by User on 12/1/2010 6:59 PM
			
			
		 
		
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				Activates/deactivates a game object. Use this to hide/show areas, or ...
			
			
				Last edited by User on 12/1/2010 6:57 PM
			
			
		 
		
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				Prints the value of a game object variable in the PlayMaker log window. Log ...
			
			
				Last edited by User on 12/20/2015 2:18 PM
			
			
		 
		
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				Rotates a 2d Game Object on it's z axis so its forward vector points at a ...
			
			
				Created by User on 3/15/2016 2:12 AM
			
			
		 
		
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				Gets the parent of a game object and store it in a variable. Game Object The ...
			
			
				Last edited by User on 12/3/2010 9:04 PM
			
			
		 
		
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				Finds the child of a game object by name. You can specify a path to the child, ...
			
			
				Last edited by User on 12/1/2010 7:00 PM
			
			
		 
		
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				Unparents all children. Game Object Select the game object to detach children ...
			
			
				Last edited by User on 12/1/2010 7:00 PM
			
			
		 
		
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				Finds a game object by name, tag, or both, and stores it in a variable for ...
			
			
				Last edited by User on 12/1/2010 7:01 PM
			
			
		 
		
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				Sets the position of a game object. To leave any axis unchanged, set variable ...
			
			
				Last edited by User on 12/9/2010 2:26 AM
			
			
		 
		
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				Sets the parent of a game object. Game Object The game object to parent. Parent ...
			
			
				Last edited by User on 12/1/2010 7:08 PM
			
			
		 
		
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				Tests if a game object variable has a null value.  Game Object The game object ...
			
			
				Last edited by User on 12/28/2015 11:30 PM
			
			
		 
		
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				Set the value of a GameObject variable in another FSM. Game Object The game ...
			
			
				Last edited by User on 12/2/2010 1:37 AM
			
			
		 
		
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				Get the value of a GameObject Variable from another FSM. Game Object The game ...
			
			
				Last edited by User on 12/14/2010 2:54 AM
			
			
		 
		
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				Tests if a game object is a child of another game object and stores the result ...
			
			
				Last edited by User on 12/28/2015 11:30 PM
			
			
		 
		
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				Gets the child of a game object by index and store it in a GameObject variable ...
			
			
				Last edited by User on 12/10/2019 11:01 AM
			
			
		 
		
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				Finds the child of a game object by name, tag, or both, and stores it in a ...
			
			
				Last edited by User on 12/1/2010 7:04 PM
			
			
		 
		
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				Finds the closest game object and stores it in a variable for later use. Game ...
			
			
				Last edited by User on 12/6/2010 3:54 AM
			
			
		 
		
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				Instantiates a game object/prefab at a spawn point. Game Object The game ...
			
			
				Last edited by User on 12/20/2015 2:21 PM
			
			
		 
		
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				Moves a game object towards a target. Optionally sends an event when ...
			
			
				Last edited by User on 3/24/2011 3:16 PM
			
			
		 
		
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				Rotates a game object so its forward vector points at a target. Game Object The ...
			
			
				Last edited by User on 12/1/2010 7:25 PM
			
			
		 
		
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				Loads a level by index number. Note: Before you can load a level, you have to ...
			
			
				Last edited by User on 12/1/2010 7:06 PM
			
			
		 
		
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				Loads a level by name. Before you can load a level, you have to add it to the ...
			
			
				Last edited by User on 12/1/2010 7:07 PM
			
			
		 
		
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				Sends an event when the owner collides with a tagged trigger (see Unity Tag and ...
			
			
				Last edited by User on 12/25/2017 10:57 AM