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  • Create an empty new scene with the given name additively. The path of the new ...
    Created by User on 9/29/2016 3:54 AM
  • Returns the index of a scene in the Build Settings. Always returns -1 if the ...
    Created by User on 9/29/2016 3:58 AM
  • Get the total number of currently loaded scenes. Scene Count The number of ...
    Created by User on 9/29/2016 3:58 AM
  • Get the number of scenes in Build Settings. Scene Count In Build Settings The ...
    Created by User on 9/29/2016 3:59 AM
  • Get a scene isDirty flag. true if the scene is modified. Is Dirty true if the ...
    Created by User on 9/29/2016 4:08 AM
  • Get a scene isLoaded flag. Is Loaded true if the scene is loaded. Is Loaded ...
    Created by User on 9/29/2016 4:09 AM
  • Get a scene name. Name The scene name Scene Reference The reference option of ...
    Created by User on 9/29/2016 4:13 AM
  • Get a scene isValid flag. A scene may be invalid if, for example, you tried to ...
    Created by User on 9/29/2016 4:11 AM
  • Get a scene path. Path The scene path Scene Reference The reference option of ...
    Created by User on 9/29/2016 4:14 AM
  • Get a scene RootCount, the number of root transforms of this scene. Root Count ...
    Created by User on 9/29/2016 4:15 AM
  • Loads the scene by its name or index in Build Settings. Scene Reference The ...
    Created by User on 9/29/2016 4:17 AM
  • Loads the scene by its name or index in Build Settings. Scene Reference The ...
    Created by User on 9/29/2016 4:17 AM
  • This will merge the source scene into the destinationScene. This function ...
    Created by User on 9/29/2016 4:19 AM
  • Move a GameObject from its current scene to a new scene. It is required that ...
    Created by User on 9/29/2016 4:19 AM
  • Send an event when the active scene has changed. Action is available for Unity ...
    Last edited by User on 10/14/2016 2:28 AM
  • Set the scene to be active. Scene Reference The reference options of the Scene ...
    Created by User on 9/29/2016 4:23 AM
  • Unload Scene. Note that assets are currently not unloaded, in order to free up ...
    Created by User on 9/29/2016 4:23 AM
  • Get the last activateChanged Scene Event data when event was sent from the ...
    Last edited by User on 10/14/2016 2:25 AM
  • Create an empty new scene with the given name additively. The path of the new ...
    Last edited by User on 10/14/2016 2:26 AM
  • Get the last Loaded Scene Event data when event was sent from the action ...
    Last edited by User on 10/14/2016 2:27 AM
  • Send an event when a scene was loaded. Use the Safe version when you want to ...
    Last edited by User on 10/14/2016 2:28 AM
  • Send an event when a scene was unloaded. Action is available for Unity 5.4 and ...
    Last edited by User on 10/14/2016 2:28 AM
  • Get the last Unloaded Scene Event data when event was sent from the action ...
    Last edited by User on 10/14/2016 2:27 AM
  • Get a scene Root GameObjects. Action is available for Unity 5.3.2 and newer ...
    Last edited by User on 10/14/2016 2:29 AM
  • Get a scene isDirty flag. true if the scene is modified. Name The scene name ...
    Last edited by User on 10/14/2016 2:36 AM
  • Make sure you first read the Networking help section. 4_SpawnPlayers - Simple ...
    Last edited by User on 9/21/2013 4:51 PM
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Last modified on 9/18/2018 (Today) 2:11 PM by FogBugz.

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