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Automatically adjust the gameobject position and rotation so that the ...
Last edited by User on 1/30/2021 4:47 PM
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Creates an FSM at runtime from a saved Template The FSM is only active while ...
Last edited by User on 1/30/2021 1:25 AM
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Translates a game object along each axis. Uses the object's local space by ...
Last edited by User on 12/6/2020 3:42 PM
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Action version of Unity's Smooth Follow script. This is often used to make a ...
Last edited by User on 12/6/2020 3:36 PM
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NOTE: iTween is no longer included by default in PlayMaker 1.9 or higher. ...
Last edited by User on 12/3/2020 3:04 PM
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Sends events when a GUI Texture or GUI Text is touched. Optionally filter by a ...
Last edited by User on 7/26/2020 6:45 PM
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Sets the 2d Velocity of a Game Object. To leave any axis unchanged, set ...
Last edited by User on 7/26/2020 6:24 PM
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Set the scene to be active. Scene Reference The reference options of the Scene ...
Last edited by User on 7/26/2020 2:22 PM
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Perform a raycast into the 2d scene using screen coordinates and stores the ...
Last edited by User on 7/26/2020 1:48 PM
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Creates a rotation that looks along forward with the head upwards along ...
Last edited by User on 7/26/2020 11:29 AM