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  • Automatically adjust the gameobject position and rotation so that the ...
    Last edited by User on 1/30/2021 4:47 PM
  • Creates an FSM at runtime from a saved Template  The FSM is only active while ...
    Last edited by User on 1/30/2021 1:25 AM
  • Translates a game object along each axis. Uses the object's local space by ...
    Last edited by User on 12/6/2020 3:42 PM
  • Action version of Unity's Smooth Follow script. This is often used to make a ...
    Last edited by User on 12/6/2020 3:36 PM
  • NOTE: iTween is no longer included by default in PlayMaker 1.9 or higher. ...
    Last edited by User on 12/3/2020 3:04 PM
  • Sends events when a GUI Texture or GUI Text is touched. Optionally filter by a ...
    Last edited by User on 7/26/2020 6:45 PM
  • Sets the 2d Velocity of a Game Object. To leave any axis unchanged, set ...
    Last edited by User on 7/26/2020 6:24 PM
  • Set the scene to be active. Scene Reference The reference options of the Scene ...
    Last edited by User on 7/26/2020 2:22 PM
  • Perform a raycast into the 2d scene using screen coordinates and stores the ...
    Last edited by User on 7/26/2020 1:48 PM
  • Creates a rotation that looks along forward with the head upwards along ...
    Last edited by User on 7/26/2020 11:29 AM

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Last modified on 5/6/2024 (Today) 2:08 PM by FogBugz.

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