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				DisConnect to Photon Network: Makes this client disconnect from the photon ...
			 
				Created by User on 5/8/2013 2:49 AM
			 
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				Defines if the PhotonNetwork should join the 'lobby' when connected to the ...
			 
				Created by User on 5/8/2013 2:46 AM
			 
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				Connect to the photon server by address, port, appID and game(client) ...
			 
				Last edited by User on 5/8/2013 2:43 AM
			 
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				Set the name of the Photon player. Player Name The Photon player name   Usage ...
			 
				Last edited by User on 5/29/2012 3:30 AM
			 
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				Remote Event Calls (using Photon RPC under the hood) let you send a Fsm Event ...
			 
				Last edited by User on 11/8/2012 6:44 AM
			 
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				Remote Event Calls (using Photon RPC under the hood) let you broadcast a Fsm ...
			 
				Last edited by User on 2/21/2013 12:19 AM
			 
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				Retrieve the owner properties of a GameObject. A PhotonView component is ...
			 
				Last edited by User on 5/29/2012 3:56 AM
			 
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				Test if the Photon network View is controlled by a GameObject. A PhotonView ...
			 
				Last edited by User on 5/29/2012 3:54 AM
			 
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				Get the photon ID Photon network View is controlled by a GameObject. Optionnaly ...
			 
				Last edited by User on 5/29/2012 3:42 AM
			 
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				Enable or disable the processing of Photon network messages. If this is ...
			 
				Last edited by User on 5/29/2012 4:02 AM
			 
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				Leave the current game room.   Usage You can find this action used in the ...
			 
				Last edited by User on 5/29/2012 3:40 AM
			 
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				Join room with given title. If no such room exists, it will be created Room ...
			 
				Last edited by User on 5/29/2012 3:39 AM
			 
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				Joins any available room but will fail if none is currently available. ...
			 
				Last edited by User on 5/21/2013 8:02 AM
			 
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				Creates a Game Object on all clients in a Photon network game. A ...
			 
				Last edited by User on 5/29/2012 3:17 AM
			 
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				Get the number of rooms available. Rooms Number The number of available rooms. ...
			 
				Last edited by User on 5/29/2012 4:01 AM
			 
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				Get the room we are currently in. If null, we aren't in any room. Is In Room ...
			 
				Last edited by User on 5/29/2012 4:00 AM
			 
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				Get the count of players currently looking for a room. This is updated on the ...
			 
				Last edited by User on 5/29/2012 3:29 AM
			 
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				Get the count of players currently inside a room. This is updated on the ...
			 
				Last edited by User on 5/29/2012 3:28 AM
			 
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				Get the count of players currently using this application. This is updated on ...
			 
				Last edited by User on 5/29/2012 3:27 AM
			 
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				Retrieve the player properties of the last photon message ...
			 
				Last edited by User on 5/29/2012 3:27 AM
			 
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				Test if the Photon network is connected. Is Connected True if the Photon ...
			 
				Last edited by User on 5/29/2012 3:48 AM
			 
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				Send Events based on the status of the Photon network connection: Connected, ...
			 
				Last edited by User on 5/29/2012 3:14 AM
			 
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				Create a room with given title. This will fail if the room title is already in ...
			 
				Last edited by User on 5/29/2012 3:36 AM
			 
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				Connect to Photon Network: Connect to the configured Photon server: Reads ...
			 
				Last edited by User on 5/29/2012 3:59 AM
			 
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				GUILayout Toolbar listing Photon rooms. The selection event int data contains ...
			 
				Created by User on 5/16/2012 2:22 AM
			 
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				GUILayout Toolbar listing Photon players. The selection event int data contains ...
			 
				Last edited by User on 5/29/2012 3:09 AM
			 
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				Pick a random color. Optionnaly leave the alpha channel alone Store Result The ...
			 
				Created by User on 10/28/2013 8:21 AM
			 
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				Use a low pass filter to reduce the influence of sudden changes in a quaternion ...
			 
				Created by User on 10/9/2013 1:55 PM
			 
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				Creates a rotation that looks along forward with the the head upwards along ...
			 
				Created by User on 10/9/2013 1:51 PM
			 
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				Each time this action is called it gets the next Collision event for that ...
			 
				Last edited by User on 10/3/2013 1:45 AM