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Selecting an FSM

There are several ways to select an FSM:

  1. Simply select a Game Object in your project that has an FSM. If the Playmaker editor is open the FSM is automatically selected. (Note you can use Lock Selection to prevent this).
  2. Use the Selection Toolbar.
  3. Use the FSM Browser.
  4. Select a Game Object and find its Playmaker FSM Component in the Inspector panel. Click Edit to open the Playmaker editor and select the FSM.
  5. Add an FSM to a Game Object using the Selection Toolbar, and it is automatically selected.
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Last modified on 12/30/2015 4:58 PM by User.

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