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  • DisConnect to Photon Network: Makes this client disconnect from the photon ...
    Created by User on 5/8/2013 2:49 AM
    created
  • Defines if the PhotonNetwork should join the 'lobby' when connected to the ...
    Created by User on 5/8/2013 2:46 AM
    created
  • Connect to the photon server by address, port, appID and game(client) ...
    Last edited by User on 5/8/2013 2:43 AM
    update title
  • Set the name of the Photon player. Player Name The Photon player name   Usage ...
    Last edited by User on 5/29/2012 3:30 AM
    added usage
  • Remote Event Calls (using Photon RPC under the hood) let you send a Fsm Event ...
    Last edited by User on 11/8/2012 6:44 AM
    info on the target event
  • Remote Event Calls (using Photon RPC under the hood) let you broadcast a Fsm ...
    Last edited by User on 2/21/2013 12:19 AM
    fixed description
  • Retrieve the owner properties of a GameObject. A PhotonView component is ...
    Last edited by User on 5/29/2012 3:56 AM
    added usage
  • Test if the Photon network View is controlled by a GameObject. A PhotonView ...
    Last edited by User on 5/29/2012 3:54 AM
    added usage
  • Get the photon ID Photon network View is controlled by a GameObject. Optionnaly ...
    Last edited by User on 5/29/2012 3:42 AM
    added usage and fixed comment
  • Enable or disable the processing of Photon network messages. If this is ...
    Last edited by User on 5/29/2012 4:02 AM
    added usage
  • Leave the current game room.   Usage You can find this action used in the ...
    Last edited by User on 5/29/2012 3:40 AM
    added usage
  • Join room with given title. If no such room exists, it will be created Room ...
    Last edited by User on 5/29/2012 3:39 AM
    added usage
  • Joins any available room but will fail if none is currently available. ...
    Last edited by User on 5/21/2013 8:02 AM
    update
  • Creates a Game Object on all clients in a Photon network game. A ...
    Last edited by User on 5/29/2012 3:17 AM
    added usage
  • Get the number of rooms available. Rooms Number The number of available rooms. ...
    Last edited by User on 5/29/2012 4:01 AM
    layout
  • Get the room we are currently in. If null, we aren't in any room. Is In Room ...
    Last edited by User on 5/29/2012 4:00 AM
    layout
  • Get the count of players currently looking for a room. This is updated on the ...
    Last edited by User on 5/29/2012 3:29 AM
    added usage
  • Get the count of players currently inside a room. This is updated on the ...
    Last edited by User on 5/29/2012 3:28 AM
    added usage
  • Get the count of players currently using this application. This is updated on ...
    Last edited by User on 5/29/2012 3:27 AM
    added usage
  • Retrieve the player properties of the last photon message ...
    Last edited by User on 5/29/2012 3:27 AM
    safe commit
  • Test if the Photon network is connected. Is Connected True if the Photon ...
    Last edited by User on 5/29/2012 3:48 AM
    added usage
  • Send Events based on the status of the Photon network connection: Connected, ...
    Last edited by User on 5/29/2012 3:14 AM
    added link back to all actions
  • Create a room with given title. This will fail if the room title is already in ...
    Last edited by User on 5/29/2012 3:36 AM
    added usage
  • Connect to Photon Network: Connect to the configured Photon server: Reads ...
    Last edited by User on 5/29/2012 3:59 AM
    added usage
  • GUILayout Toolbar listing Photon rooms. The selection event int data contains ...
    Created by User on 5/16/2012 2:22 AM
    creation
  • GUILayout Toolbar listing Photon players. The selection event int data contains ...
    Last edited by User on 5/29/2012 3:09 AM
    added usage
  • Pick a random color. Optionnaly leave the alpha channel alone Store Result The ...
    Created by User on 10/28/2013 8:21 AM
    creation
  • Use a low pass filter to reduce the influence of sudden changes in a quaternion ...
    Created by User on 10/9/2013 1:55 PM
    creation
  • Creates a rotation that looks along forward with the the head upwards along ...
    Created by User on 10/9/2013 1:51 PM
    creation
  • Each time this action is called it gets the next Collision event for that ...
    Last edited by User on 10/3/2013 1:45 AM
    tooltips
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Last modified on 12/21/2024 (Today) 7:05 AM by FogBugz.

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