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  • Truncates edges of the sprite to the specified percentage. 1 == no truncation 0 ...
    Last edited by User on 9/21/2011 1:22 AM
    added warning and sm2 help link
  • Set the width and heigth of a SM2 sprite. Game Object The game object to work ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Sets the plane in which the sprite is to be drawn: XY, XZ, or YZ Game Object ...
    Last edited by User on 9/21/2011 1:17 AM
    added sm2 help here
  • Set the color of a SM2 sprite. Be sure to use a vertex-colored shader for this ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Sets the camera to use when calculating a pixel-perfect sprite size. Game ...
    Last edited by User on 9/21/2011 1:14 AM
    added sm2 help link
  • Show/hide an SM2 sprite Game Object The game object to work with Hide Hide the ...
    Last edited by User on 9/21/2011 1:12 AM
    added sm2 help link
  • If non-managed, call Delete() before destroying this component or the ...
    Last edited by User on 9/21/2011 1:11 AM
    added sm2 help link
  • Copies all the vital attributes of another sprite. Game Object The game object ...
    Last edited by User on 9/21/2011 1:10 AM
    added sm2 help link
  • Resets important sprite values to defaults for reuse. Game Object The game ...
    Last edited by User on 9/21/2011 1:10 AM
    added sm2 help link
  • Sets the current frame based on a 0-1 value indicating the desired position in ...
    Last edited by User on 9/20/2011 1:17 AM
    added sm2 link
  • Play a SM2 sprite   with options such as play in reverse, start frame, ...
    Last edited by User on 9/20/2011 1:09 AM
    added sm2 help link
  • Play/pause an SM2 sprite    Game Object The game object to work with Pause Flag ...
    Last edited by User on 9/20/2011 1:08 AM
    added sm2 help link
  • Defines How many times to loop the animation IN ADDITION to the initial ...
    Last edited by User on 9/20/2011 1:05 AM
    added sm2 help link
  • Automatically resizes the sprite based on its new UV dimensions compared to its ...
    Last edited by User on 9/20/2011 9:18 AM
    added sm2 help link
  • Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
    Created by User on 3/13/2012 3:55 AM
    creation
  • Destroys a SpawnPool in PoolManager.Pools including all instances and ...
    Created by User on 3/13/2012 3:45 AM
    initial creation
  • Creates a new GameObject with a SpawnPool Component which registers itself with ...
    Created by User on 3/13/2012 3:39 AM
    initial creation
  • Check if a PrefabPool in this Pool exists already. Pool Name Pool Name. Prefab ...
    Created by User on 3/13/2012 3:38 AM
    initial creation
  • Despawns all active instances in this SpawnPool Pool Name Pool name Failure ...
    Created by User on 12/13/2016 3:06 AM
  • Defines which way the polygons of a sprite should be wound. The two options are ...
    Last edited by User on 9/21/2011 1:18 AM
    added sm2 help link
  • Automatically sizes the sprite so that it will display pixel-perfect ...
    Last edited by User on 9/21/2011 1:13 AM
    added sm2 help link
  • Recalculates the width and height of the sprite based upon the change in its UV ...
    Last edited by User on 9/21/2011 1:08 AM
    added sm2 link
  • Sets the current frame of the current animation immediately. Game Object The ...
    Last edited by User on 9/20/2011 1:11 AM
    added sm2 link
  • What the sprite should do when the animation is done playing. The options are ...
    Last edited by User on 9/20/2011 1:06 AM
    added sm2 help link
  • Send an event when animation is complete Game Object The game object to work ...
    Last edited by User on 9/20/2011 1:02 AM
    added sm2 online help link
  • Destroys ALL SpawnPool in PoolManager.Pools including all instances and ...
    Created by User on 3/13/2012 3:43 AM
    initial creation
  • If the passed transform is managed by the SpawnPool, it will be deactivated and ...
    Created by User on 3/13/2012 3:42 AM
    initial creation
  • Creates a new PrefabPool in this Pool and instances the requested number of ...
    Created by User on 3/13/2012 3:40 AM
    initial creation
  • Pool Manager is An instance pooling solution designed to avoid performance ...
    Last edited by User on 12/13/2016 3:07 AM
  • Changes the framerate at which the current animation plays. NOTE: This only has ...
    Last edited by User on 9/21/2011 1:15 AM
    added sm2 help link
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Last modified on 7/19/2018 (Today) 12:54 PM by FogBugz.

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