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Sets the plane in which the sprite is to be drawn: XY, XZ, or YZ Game Object ...
Last edited by User on 9/21/2011 1:17 AM
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Set the color of a SM2 sprite. Be sure to use a vertex-colored shader for this ...
Last edited by User on 9/21/2011 1:14 AM
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Sets the camera to use when calculating a pixel-perfect sprite size. Game ...
Last edited by User on 9/21/2011 1:14 AM
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Show/hide an SM2 sprite Game Object The game object to work with Hide Hide the ...
Last edited by User on 9/21/2011 1:12 AM
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If non-managed, call Delete() before destroying this component or the ...
Last edited by User on 9/21/2011 1:11 AM
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Copies all the vital attributes of another sprite. Game Object The game object ...
Last edited by User on 9/21/2011 1:10 AM
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Resets important sprite values to defaults for reuse. Game Object The game ...
Last edited by User on 9/21/2011 1:10 AM
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Sets the current frame based on a 0-1 value indicating the desired position in ...
Last edited by User on 9/20/2011 1:17 AM
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Play a SM2 sprite with options such as play in reverse, start frame, ...
Last edited by User on 9/20/2011 1:09 AM
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Play/pause an SM2 sprite Game Object The game object to work with Pause Flag ...
Last edited by User on 9/20/2011 1:08 AM
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Defines How many times to loop the animation IN ADDITION to the initial ...
Last edited by User on 9/20/2011 1:05 AM
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Automatically resizes the sprite based on its new UV dimensions compared to its ...
Last edited by User on 9/20/2011 9:18 AM
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Truncates edges of the sprite to the specified percentage. 1 == no truncation 0 ...
Last edited by User on 9/21/2011 1:22 AM
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Set the width and heigth of a SM2 sprite. Game Object The game object to work ...
Last edited by User on 9/21/2011 1:18 AM
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Use Spawn() instead of Unity's Instantiate(). The function signature is the ...
Created by User on 3/13/2012 3:55 AM
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Destroys a SpawnPool in PoolManager.Pools including all instances and ...
Created by User on 3/13/2012 3:45 AM
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Creates a new GameObject with a SpawnPool Component which registers itself with ...
Created by User on 3/13/2012 3:39 AM
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Check if a PrefabPool in this Pool exists already. Pool Name Pool Name. Prefab ...
Created by User on 3/13/2012 3:38 AM
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Despawns all active instances in this SpawnPool Pool Name Pool name Failure ...
Created by User on 12/13/2016 3:06 AM
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Automatically sizes the sprite so that it will display pixel-perfect ...
Last edited by User on 9/21/2011 1:13 AM
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Recalculates the width and height of the sprite based upon the change in its UV ...
Last edited by User on 9/21/2011 1:08 AM
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What the sprite should do when the animation is done playing. The options are ...
Last edited by User on 9/20/2011 1:06 AM
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Send an event when animation is complete Game Object The game object to work ...
Last edited by User on 9/20/2011 1:02 AM
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Defines which way the polygons of a sprite should be wound. The two options are ...
Last edited by User on 9/21/2011 1:18 AM
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Sets the current frame of the current animation immediately. Game Object The ...
Last edited by User on 9/20/2011 1:11 AM
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Destroys ALL SpawnPool in PoolManager.Pools including all instances and ...
Created by User on 3/13/2012 3:43 AM
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If the passed transform is managed by the SpawnPool, it will be deactivated and ...
Created by User on 3/13/2012 3:42 AM
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Creates a new PrefabPool in this Pool and instances the requested number of ...
Created by User on 3/13/2012 3:40 AM
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Pool Manager is An instance pooling solution designed to avoid performance ...
Last edited by User on 11/5/2021 5:05 PM
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"Working with sprite-based graphics and animation in Unity is now easy with ...
Last edited by User on 3/1/2013 10:53 PM