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This Prefab is the bridge between PlayMaker and Photon. It is mandatory that ...
Last edited by User on 8/17/2012 4:01 AM
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This component is mandatory on any GameObject having Fsm component with Network ...
Last edited by User on 8/17/2012 9:10 AM
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The Photon set up wizard lets you conveniently set up a gameObject for ...
Last edited by User on 8/17/2012 8:19 AM
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In order for a scene to work with Photon, you need to add the playmaker proxy ...
Last edited by User on 8/17/2012 4:07 AM
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Photon Cloud Set Up The major advantage of Photon is its cloud based system ...
Created by User on 8/15/2012 5:21 PM
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A special Editor tool is available with playmaker that let you conveniently set ...
Last edited by User on 8/17/2012 9:01 AM
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If you decide to create a multi user scene using Photon, you will first need to ...
Last edited by User on 8/16/2012 8:08 AM
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This page lists all the Photon global events. This is important to understand ...
Last edited by User on 5/8/2013 3:02 AM
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PlayMaker now offers the possibily to create multiplayer games and applications ...
Last edited by User on 1/13/2020 2:30 AM
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To Learn Photon, it is essential that you go over the official Photon ...
Last edited by User on 8/16/2012 5:00 AM
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Retrieve the disconnect cause of the last photon message (OnConnectionFail, ...
Created by User on 8/7/2013 5:21 PM
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Destroys given GameObject. This GameObject must have been instantiated using ...
Created by User on 8/7/2013 5:17 PM
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Destroy all GameObjects/PhotonViews of this player. can only be called on the ...
Created by User on 8/7/2013 5:16 PM
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Create a room With advanced settings.Please refer to Photon documentation. Room ...
Created by User on 8/7/2013 5:11 PM
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Delete the owner custom property of a GameObject. A PhotonView component is ...
Created by User on 5/21/2013 8:29 AM
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Delete the named custom property of this Room. Custom Property Key The custom ...
Created by User on 5/21/2013 8:26 AM
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Let's you loop through the available Photon rooms. This action works only when ...
Created by User on 5/21/2013 8:23 AM
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Updates and synchronizes the named custom property of this Room. New properties ...
Created by User on 5/21/2013 8:19 AM
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Updates and synchronizes the named custom property of the local player. New ...
Last edited by User on 5/21/2013 8:16 AM
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Let's you loop through the Players in the room. This action works only when you ...
Created by User on 5/21/2013 8:11 AM
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Listed below the exhaustive list of photon actions. Photon Network Connect ...
Last edited by User on 8/7/2013 5:22 PM
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Description This sample is based on the demoWorker scene provided with the ...
Last edited by User on 5/6/2016 2:02 AM
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Watch when a master client changes and inform players via the chat system This ...
Last edited by User on 5/28/2012 4:18 AM
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Shows the number of players, rooms, etc currently on the server. This Fsm ...
Last edited by User on 5/28/2012 4:49 AM
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get or set the player rotation. The variable "Rotation (synched) ...
Last edited by User on 5/22/2012 3:02 AM
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get or set the player rotation. The variable "Rotation (synched) is serialized ...
Last edited by User on 5/22/2012 3:03 AM
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get or set the player animation. This is a critical Fsm. Synching the ...
Last edited by User on 5/22/2012 2:58 AM
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Simply change the name of the gameObject to be easily found in the scene. ...
Last edited by User on 5/15/2012 4:32 AM
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Enabled disabled camera script and set the controllable state of the player. ...
Last edited by User on 5/22/2012 1:15 AM
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We declare here all the variables we want to synch over the network. This is ...
Last edited by User on 8/17/2012 8:51 AM