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  • This Prefab is the bridge between PlayMaker and Photon. It is mandatory that ...
    Last edited by User on 8/17/2012 4:01 AM
    more content
  • This component is mandatory on any GameObject having Fsm component with Network ...
    Last edited by User on 8/17/2012 9:10 AM
    typo
  • The Photon set up wizard lets you conveniently set up a gameObject for ...
    Last edited by User on 8/17/2012 8:19 AM
    formating
  • In order for a scene to work with Photon, you need to add the playmaker proxy ...
    Last edited by User on 8/17/2012 4:07 AM
    safe commit
  • Photon Cloud Set Up The major advantage of Photon is its cloud based system ...
    Created by User on 8/15/2012 5:21 PM
    safe commit
  • A special Editor tool is available with playmaker that let you conveniently set ...
    Last edited by User on 8/17/2012 9:01 AM
    more links
  • If you decide to create a multi user scene using Photon, you will first need to ...
    Last edited by User on 8/16/2012 8:08 AM
    content splitting
  • This page lists all the Photon global events. This is important to understand ...
    Last edited by User on 5/8/2013 3:02 AM
    added max ccu event
  • PlayMaker now offers the possibily to create multiplayer games and applications ...
    Last edited by User on 1/13/2020 2:30 AM
  • To Learn Photon, it is essential that you go over the official Photon ...
    Last edited by User on 8/16/2012 5:00 AM
    links
  • Retrieve the disconnect cause of the last photon message (OnConnectionFail, ...
    Created by User on 8/7/2013 5:21 PM
    added
  • Destroys given GameObject. This GameObject must have been instantiated using ...
    Created by User on 8/7/2013 5:17 PM
    added
  • Destroy all GameObjects/PhotonViews of this player. can only be called on the ...
    Created by User on 8/7/2013 5:16 PM
    added
  • Create a room With advanced settings.Please refer to Photon documentation. Room ...
    Created by User on 8/7/2013 5:11 PM
    added
  • Delete the owner custom property of a GameObject. A PhotonView component is ...
    Created by User on 5/21/2013 8:29 AM
    created
  • Delete the named custom property of this Room. Custom Property Key The custom ...
    Created by User on 5/21/2013 8:26 AM
    created
  • Let's you loop through the available Photon rooms. This action works only when ...
    Created by User on 5/21/2013 8:23 AM
    created
  • Updates and synchronizes the named custom property of this Room. New properties ...
    Created by User on 5/21/2013 8:19 AM
    created
  • Updates and synchronizes the named custom property of the local player. New ...
    Last edited by User on 5/21/2013 8:16 AM
    title type
  • Let's you loop through the Players in the room. This action works only when you ...
    Created by User on 5/21/2013 8:11 AM
    created
  • Listed below the exhaustive list of photon actions.   Photon Network Connect ...
    Last edited by User on 8/7/2013 5:22 PM
    added last actions
  • Description This sample is based on the demoWorker scene provided with the ...
    Last edited by User on 5/6/2016 2:02 AM
    fixed link
  • Watch when a master client changes and inform players via the chat system This ...
    Last edited by User on 5/28/2012 4:18 AM
    added action and events used
  • Shows the number of players, rooms, etc currently on the server. This Fsm ...
    Last edited by User on 5/28/2012 4:49 AM
    added action and events usage
  • get or set the player rotation. The variable "Rotation (synched) ...
    Last edited by User on 5/22/2012 3:02 AM
    creation
  • get or set the player rotation. The variable "Rotation (synched) is serialized ...
    Last edited by User on 5/22/2012 3:03 AM
    error and typo
  • get or set the player animation.  This is a critical Fsm.         Synching the ...
    Last edited by User on 5/22/2012 2:58 AM
    more content
  • Simply change the name of the gameObject to be easily found in the scene. ...
    Last edited by User on 5/15/2012 4:32 AM
    content
  • Enabled disabled camera script and set the controllable state of the player. ...
    Last edited by User on 5/22/2012 1:15 AM
    layout
  • We declare here all the variables we want to synch over the network.   This is ...
    Last edited by User on 8/17/2012 8:51 AM
    typo
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Last modified on 11/5/2024 (Today) 9:52 PM by FogBugz.

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