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Sets a trigger parameter to active. Triggers are parameters that act mostly ...
Created by User on 5/10/2016 3:54 AM
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Sets an AvatarTarget and a targetNormalizedTime for the current state Game ...
Created by User on 5/10/2016 3:53 AM
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If true, automaticaly stabilize feet during transition and blending Game Object ...
Created by User on 5/10/2016 3:53 AM
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Sets the playback speed of the Animator. 1 is normal playback speed Game Object ...
Created by User on 5/10/2016 3:52 AM
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Sets the playback position in the recording buffer. When in playback mode (use ...
Created by User on 5/10/2016 3:52 AM
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Sets the playback speed of the Animator. 1 is normal playback speed Game Object ...
Created by User on 5/10/2016 3:52 AM
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Sets look at position and weights. A GameObject can be set to control the look ...
Created by User on 5/10/2016 3:51 AM
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If true, additionnal layers affects the mass center Game Object The Target. An ...
Created by User on 5/10/2016 3:51 AM
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Sets the layer's current weight Game Object The Target. An Animator component ...
Created by User on 5/10/2016 3:50 AM
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Sets the value of a int parameter Game Object The target. Parameter The ...
Created by User on 5/10/2016 3:50 AM
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Sets the position, rotation and weights of an IK goal. A GameObject can be set ...
Last edited by User on 7/25/2020 12:59 PM
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Sets the value of a float parameter Game Object The target. Parameter The ...
Created by User on 5/10/2016 3:49 AM
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Activates feet pivot. At 0% blending point is body mass center. At 100% ...
Created by User on 5/10/2016 3:49 AM
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Controls culling of this Animator component. If true, set to 'AlwaysAnimate': ...
Created by User on 5/10/2016 3:48 AM
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Sets the value of a bool parameter Game Object The target Parameter The ...
Created by User on 5/10/2016 3:48 AM
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Sets the position and rotation of the body. A GameObject can be set to control ...
Created by User on 5/10/2016 3:47 AM
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Set Apply Root Motion: If true, Root is controlled by animations Game Object ...
Created by User on 5/10/2016 3:47 AM
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Synchronize a NavMesh Agent velocity and rotation with the animator process. ...
Created by User on 5/10/2016 3:46 AM
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Gets the position and rotation of the target specified by ...
Created by User on 5/10/2016 3:42 AM
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Gets the playback speed of the Animator. 1 is normal playback speed Game Object ...
Created by User on 5/10/2016 3:42 AM
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Gets the avatar body mass center position and rotation.Optionally accept a ...
Created by User on 5/10/2016 3:42 AM
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Get the right foot bottom height. Game Object The Target. An Animator component ...
Created by User on 5/10/2016 3:41 AM
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Gets the playback position in the recording buffer. When in playback mode (use ...
Created by User on 5/10/2016 3:41 AM
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Gets the playback speed of the Animator. 1 is normal playback speed Game Object ...
Created by User on 5/10/2016 3:41 AM
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Returns the pivot weight and/or position. The pivot is the most stable point ...
Created by User on 5/10/2016 3:40 AM
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Gets the next State information on a specified layer Game Object The target. An ...
Created by User on 5/10/2016 3:40 AM
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Get the left foot bottom height. Game Object The Target. An Animator component ...
Created by User on 5/10/2016 3:39 AM
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Returns if additional layers affects the mass center Game Object The Target. An ...
Last edited by User on 7/25/2020 12:59 PM
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Gets the layer's current weight Game Object The target. Layer Index The layer's ...
Created by User on 5/10/2016 3:38 AM
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Returns the name of a layer from its index Game Object The Target. An Animator ...
Created by User on 5/10/2016 3:38 AM