Getting Started
- Launch Unity and start a new scene.
- Open Playmaker.
- Add an FSM to the Main Camera.
Rename the Start State
Add a Play Sound Action
- Open the Action Browser.
- Open the Audio Category and select PlaySound.
- Check Preview to preview the Play Sound editor.
- Click Add Action to add the Play Sound action to the Heartbeat state.
Play a Sound
- Set the Clip to a short Audio Clip (ideally heartbeat.wav from the sample project).
- Press Play and the state should activate and play the audio clip once.
Add a "repeat" Event
- Open the Event Manager.
- Type "repeat" in the New Event edit field and hit enter.
- The "repeat" event appears in the event table.
Add a Transition to the Heartbeat State
- Right click on the Heartbeat state and select Add Transition.
- Right click on the event box (...), and select the repeat event.
- Drag an arrow out of the event box and back onto the state.
Add a Send Event Action to Trigger the Transition
- Open the Action Browser.
- Open the StateMachine Category and select SendEvent.
- Click Add Action to add it to the state.
- Click the Send Event pupup and select the repeat event.
- Set the delay to 1 second.
Press Play and the heartbeat should repeat once a second.
While the game is running you can play with Volume and Delay to see the effect.