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  • DisConnect to Photon Network: Makes this client disconnect from the photon ...
    Created by User on 5/8/2013 2:49 AM
    created
  • Defines if the PhotonNetwork should join the 'lobby' when connected to the ...
    Created by User on 5/8/2013 2:46 AM
    created
  • Connect to the photon server by address, port, appID and game(client) ...
    Last edited by User on 5/8/2013 2:43 AM
    update title
  • This Prefab is the bridge between PlayMaker and Photon. It is mandatory that ...
    Last edited by User on 8/17/2012 4:01 AM
    more content
  • This component is mandatory on any GameObject having Fsm component with Network ...
    Last edited by User on 8/17/2012 9:10 AM
    typo
  • The Photon set up wizard lets you conveniently set up a gameObject for ...
    Last edited by User on 8/17/2012 8:19 AM
    formating
  • In order for a scene to work with Photon, you need to add the playmaker proxy ...
    Last edited by User on 8/17/2012 4:07 AM
    safe commit
  • Photon Cloud Set Up The major advantage of Photon is its cloud based system ...
    Created by User on 8/15/2012 5:21 PM
    safe commit
  • A special Editor tool is available with playmaker that let you conveniently set ...
    Last edited by User on 8/17/2012 9:01 AM
    more links
  • If you decide to create a multi user scene using Photon, you will first need to ...
    Last edited by User on 8/16/2012 8:08 AM
    content splitting
  • This page lists all the Photon global events. This is important to understand ...
    Last edited by User on 5/8/2013 3:02 AM
    added max ccu event
  • PlayMaker now offers the possibily to create multiplayer games and applications ...
    Last edited by User on 1/13/2020 2:30 AM
  • Set the name of the Photon player. Player Name The Photon player name   Usage ...
    Last edited by User on 5/29/2012 3:30 AM
    added usage
  • Remote Event Calls (using Photon RPC under the hood) let you send a Fsm Event ...
    Last edited by User on 11/8/2012 6:44 AM
    info on the target event
  • Remote Event Calls (using Photon RPC under the hood) let you broadcast a Fsm ...
    Last edited by User on 2/21/2013 12:19 AM
    fixed description
  • Retrieve the owner properties of a GameObject. A PhotonView component is ...
    Last edited by User on 5/29/2012 3:56 AM
    added usage
  • Test if the Photon network View is controlled by a GameObject. A PhotonView ...
    Last edited by User on 5/29/2012 3:54 AM
    added usage
  • Get the photon ID Photon network View is controlled by a GameObject. Optionnaly ...
    Last edited by User on 5/29/2012 3:42 AM
    added usage and fixed comment
  • Enable or disable the processing of Photon network messages. If this is ...
    Last edited by User on 5/29/2012 4:02 AM
    added usage
  • Leave the current game room.   Usage You can find this action used in the ...
    Last edited by User on 5/29/2012 3:40 AM
    added usage
  • Join room with given title. If no such room exists, it will be created Room ...
    Last edited by User on 5/29/2012 3:39 AM
    added usage
  • Joins any available room but will fail if none is currently available. ...
    Last edited by User on 5/21/2013 8:02 AM
    update
  • Creates a Game Object on all clients in a Photon network game. A ...
    Last edited by User on 5/29/2012 3:17 AM
    added usage
  • Get the number of rooms available. Rooms Number The number of available rooms. ...
    Last edited by User on 5/29/2012 4:01 AM
    layout
  • Get the room we are currently in. If null, we aren't in any room. Is In Room ...
    Last edited by User on 5/29/2012 4:00 AM
    layout
  • Get the count of players currently looking for a room. This is updated on the ...
    Last edited by User on 5/29/2012 3:29 AM
    added usage
  • Get the count of players currently inside a room. This is updated on the ...
    Last edited by User on 5/29/2012 3:28 AM
    added usage
  • Get the count of players currently using this application. This is updated on ...
    Last edited by User on 5/29/2012 3:27 AM
    added usage
  • Retrieve the player properties of the last photon message ...
    Last edited by User on 5/29/2012 3:27 AM
    safe commit
  • Test if the Photon network is connected. Is Connected True if the Photon ...
    Last edited by User on 5/29/2012 3:48 AM
    added usage
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Last modified on 12/21/2024 (Today) 10:10 AM by FogBugz.

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