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DisConnect to Photon Network: Makes this client disconnect from the photon ...
Created by User on 5/8/2013 2:49 AM
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Defines if the PhotonNetwork should join the 'lobby' when connected to the ...
Created by User on 5/8/2013 2:46 AM
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Connect to the photon server by address, port, appID and game(client) ...
Last edited by User on 5/8/2013 2:43 AM
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This Prefab is the bridge between PlayMaker and Photon. It is mandatory that ...
Last edited by User on 8/17/2012 4:01 AM
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This component is mandatory on any GameObject having Fsm component with Network ...
Last edited by User on 8/17/2012 9:10 AM
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The Photon set up wizard lets you conveniently set up a gameObject for ...
Last edited by User on 8/17/2012 8:19 AM
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In order for a scene to work with Photon, you need to add the playmaker proxy ...
Last edited by User on 8/17/2012 4:07 AM
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Photon Cloud Set Up The major advantage of Photon is its cloud based system ...
Created by User on 8/15/2012 5:21 PM
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A special Editor tool is available with playmaker that let you conveniently set ...
Last edited by User on 8/17/2012 9:01 AM
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If you decide to create a multi user scene using Photon, you will first need to ...
Last edited by User on 8/16/2012 8:08 AM
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This page lists all the Photon global events. This is important to understand ...
Last edited by User on 5/8/2013 3:02 AM
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PlayMaker now offers the possibily to create multiplayer games and applications ...
Last edited by User on 1/13/2020 2:30 AM
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Set the name of the Photon player. Player Name The Photon player name Usage ...
Last edited by User on 5/29/2012 3:30 AM
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Remote Event Calls (using Photon RPC under the hood) let you send a Fsm Event ...
Last edited by User on 11/8/2012 6:44 AM
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Remote Event Calls (using Photon RPC under the hood) let you broadcast a Fsm ...
Last edited by User on 2/21/2013 12:19 AM
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Retrieve the owner properties of a GameObject. A PhotonView component is ...
Last edited by User on 5/29/2012 3:56 AM
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Test if the Photon network View is controlled by a GameObject. A PhotonView ...
Last edited by User on 5/29/2012 3:54 AM
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Get the photon ID Photon network View is controlled by a GameObject. Optionnaly ...
Last edited by User on 5/29/2012 3:42 AM
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Enable or disable the processing of Photon network messages. If this is ...
Last edited by User on 5/29/2012 4:02 AM
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Leave the current game room. Usage You can find this action used in the ...
Last edited by User on 5/29/2012 3:40 AM
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Join room with given title. If no such room exists, it will be created Room ...
Last edited by User on 5/29/2012 3:39 AM
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Joins any available room but will fail if none is currently available. ...
Last edited by User on 5/21/2013 8:02 AM
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Creates a Game Object on all clients in a Photon network game. A ...
Last edited by User on 5/29/2012 3:17 AM
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Get the number of rooms available. Rooms Number The number of available rooms. ...
Last edited by User on 5/29/2012 4:01 AM
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Get the room we are currently in. If null, we aren't in any room. Is In Room ...
Last edited by User on 5/29/2012 4:00 AM
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Get the count of players currently looking for a room. This is updated on the ...
Last edited by User on 5/29/2012 3:29 AM
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Get the count of players currently inside a room. This is updated on the ...
Last edited by User on 5/29/2012 3:28 AM
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Get the count of players currently using this application. This is updated on ...
Last edited by User on 5/29/2012 3:27 AM
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Retrieve the player properties of the last photon message ...
Last edited by User on 5/29/2012 3:27 AM
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Test if the Photon network is connected. Is Connected True if the Photon ...
Last edited by User on 5/29/2012 3:48 AM