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You can use animation events to trigger transitions in a Playmaker FSM on the ...
Last edited by User on 4/1/2016 8:05 PM
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Stops playing animations on a game object. Game Object The game object playing ...
Last edited by User on 12/28/2015 6:32 PM
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Applies animation settings to the specified animation. Note: Settings are ...
Last edited by User on 1/25/2016 12:46 PM
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Plays an animation on a game object. NOTE: The game object must have an ...
Last edited by User on 2/11/2016 5:18 PM
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Enable/disable an animation. Animation time is paused while disabled. NOTE: The ...
Last edited by User on 12/1/2010 6:51 PM
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Sets the blend weight of an animation. Game Object The game object that plays ...
Last edited by User on 12/1/2010 6:53 PM
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Blends an animation towards a target weight over a specified time. Optionally ...
Last edited by User on 12/1/2010 6:51 PM
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Sets the speed of an animation. Game Object The game object playing the ...
Last edited by User on 12/6/2010 4:33 AM
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Animates the value of a Float Variable over time. Anim Curve The animation ...
Last edited by User on 11/8/2017 10:56 PM
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Gets the value of a bool parameter Game Object The target. An Animator ...
Created by User on 5/9/2016 7:02 AM
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Returns the culling of this Animator component. Optionally sends events. If ...
Created by User on 5/9/2016 7:02 AM
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Create a dynamic transition between the current state and the destination ...
Created by User on 5/9/2016 6:48 AM
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Plays a state. This could be used to synchronize your animation with audio or ...
Created by User on 5/9/2016 6:50 AM
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Sets the animator in playback mode. Game Object The target. An Animator ...
Created by User on 5/9/2016 6:51 AM
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Sets the animator in recording mode, and allocates a circular buffer of size ...
Created by User on 5/9/2016 6:51 AM
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Stops the animator playback mode. When playback stops, the avatar resumes ...
Created by User on 5/9/2016 6:52 AM
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Interrupts the automatic target matching. CompleteMatch will make the ...
Created by User on 5/9/2016 6:49 AM
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Stops the animator record mode. It will lock the recording buffer's contents in ...
Created by User on 5/9/2016 6:52 AM
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Gets the value of ApplyRootMotion of an avatar. If true, root is controlled by ...
Created by User on 5/9/2016 6:53 AM
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Gets the avatar body mass center position and rotation. Optionally accept a ...
Created by User on 5/9/2016 6:55 AM
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Gets the GameObject mapped to this human bone id Game Object The target. An ...
Created by User on 5/9/2016 6:55 AM
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Gets the current State information on a specified layer Game Object The target. ...
Created by User on 5/10/2016 3:18 AM
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Check the current State name on a specified layer, this is more than the layer ...
Created by User on 5/10/2016 3:18 AM
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Does tag match the tag of the active state in the statemachine Game Object The ...
Created by User on 5/10/2016 3:21 AM
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Check the active Transition name on a specified layer. Format is 'CURRENT_STATE ...
Created by User on 5/10/2016 3:27 AM
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Check the active Transition user-specified name on a specified layer. Game ...
Created by User on 5/10/2016 3:27 AM
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Gets the avatar delta position and rotation for the last evaluated frame. Game ...
Created by User on 5/10/2016 3:28 AM
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Returns the feet pivot. At 0% blending point is body mass center. At 100% ...
Created by User on 5/10/2016 3:28 AM
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Gets the value of a float parameter Game Object The target. An Animator ...
Created by User on 5/10/2016 3:30 AM
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Returns The current gravity weight based on current animations that are played ...
Created by User on 5/10/2016 3:31 AM