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  • Input actions deal with mouse, keyboard and controller input. Any Key Axis ...
    Last edited by User on 3/15/2016 2:22 AM
  • Physics actions control the physics simulation in the scene. Add Explosion ...
    Last edited by User on 3/14/2016 8:18 AM
  • Set Material
    Last edited by User on 2/13/2011 2:33 AM
  • Transform actions perform operations on a game object's transform (position, ...
    Last edited by User on 3/15/2016 2:30 AM
  • Math actions perform operations on bool, integer and float variables. For tests ...
    Last edited by User on 3/15/2016 2:32 AM
  • Draw Fullscreen Color Draw Texture Enable GUI GUI Box GUI Button GUI Horizontal ...
    Last edited by User on 1/9/2016 1:44 AM
  • State Machine Actions let you control state machines ...
    Last edited by User on 7/2/2018 6:57 PM
  • Debug Actions help you debug state machines at runtime. Assert Comment Debug ...
    Last edited by User on 12/22/2017 4:03 PM
  • Audio actions control AudioSource components on game objects. Note, the ...
    Last edited by User on 2/13/2011 1:53 AM
  • NOTE: These actions use the Legacy Animation System in Unity. There is a newer ...
    Last edited by User on 11/8/2017 10:24 PM
  • ScriptControl Actions control scripts attached to game objects.  Add Script ...
    Last edited by User on 12/20/2015 4:55 PM
  • GameObject Actions deal with Unity Game Objects and the scene hierarchy. ...
    Last edited by User on 12/10/2019 11:04 AM
  • Similar to ScaleTo but incredibly less expensive for usage inside the Update ...
    Last edited by User on 6/12/2018 10:07 AM
  • Changes a GameObject's scale over time. Game Object The Game Object to scale ...
    Last edited by User on 5/12/2011 2:00 AM
    add changes
  • Instantly changes a GameObject's scale then returns it to it's starting scale ...
    Last edited by User on 5/12/2011 1:59 AM
    add changes
  • Multiplies a GameObject's scale over time. Game Object The Game Object to ...
    Last edited by User on 5/12/2011 1:58 AM
    add changes
  • Adds to a GameObject's scale over time. Game Object The Game Object to scale. ...
    Last edited by User on 5/12/2011 1:57 AM
    add changes
  • Similar to RotateTo but incredibly less expensive for usage inside the Update ...
    Last edited by User on 6/12/2018 10:07 AM
  • Rotates a GameObject to the supplied Euler angles in degrees over time. Game ...
    Last edited by User on 5/9/2011 8:35 PM
  • Instantly changes a GameObject's Euler angles in degrees then returns it to ...
    Last edited by User on 6/12/2018 10:06 AM
  • Multiplies supplied values by 360 and rotates a GameObject by calculated amount ...
    Last edited by User on 6/12/2018 10:06 AM
  • Adds supplied Euler angles in degrees to a GameObject's rotation over time. ...
    Last edited by User on 6/12/2018 10:06 AM
  • Resume an iTween action. Game Object The GameObject to tween. ITween Type The ...
    Last edited by User on 6/12/2018 10:06 AM
  • Applies a jolt of force to a GameObject's scale and wobbles it back to its ...
    Last edited by User on 6/12/2018 10:06 AM
  • Applies a jolt of force to a GameObject's rotation and wobbles it back to its ...
    Last edited by User on 6/12/2018 10:06 AM
  • Applies a jolt of force to a GameObject's position and wobbles it back to its ...
    Last edited by User on 6/12/2018 10:06 AM
  • Pause an iTween action. Game Object The Game Object running the iTween. ITween ...
    Last edited by User on 6/12/2018 10:06 AM
  • Similar to MoveTo but incredibly less expensive for usage inside the Update ...
    Last edited by User on 6/12/2018 10:06 AM
  • Changes a GameObject's position over time to a supplied destination. Game ...
    Last edited by User on 6/12/2018 10:06 AM
  • Instantly changes a GameObject's position to a supplied destination then ...
    Last edited by User on 5/9/2011 8:40 PM
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Last modified on 6/12/2024 (Today) 8:22 PM by FogBugz.

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