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  • ScriptControl Actions control scripts attached to game objects.  Add Script ...
    Last edited by User on 12/20/2015 4:55 PM
  • Draw Fullscreen Color Draw Texture Enable GUI GUI Box GUI Button GUI Horizontal ...
    Last edited by User on 1/9/2016 1:44 AM
  • Sends events based on Touch Phases. Optionally filter by a fingerID. Finger Id ...
    Last edited by User on 4/18/2011 8:13 PM
  • Sends an event when a swipe is detected. Min Swipe Distance How far a touch has ...
    Created by User on 4/17/2011 7:05 PM
    add article
  • Stops location service updates. This could be useful for saving battery life.
    Created by User on 4/17/2011 7:05 PM
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  • Starts location service updates. Last location coordinates can be retrieved ...
    Last edited by User on 4/18/2011 8:50 PM
  • Projects the location found with Get Location Info to a 2d map using common ...
    Last edited by User on 4/18/2011 8:38 PM
  • Gets info on a touch event. Finger Id Optional Finger Id to look for. Usually ...
    Last edited by User on 4/18/2011 8:07 PM
  • Gets Location Info from a mobile device. NOTE: Use StartLocationService before ...
    Last edited by User on 4/18/2011 8:19 PM
  • Get various iPhone settings. Get Screen Can Darken Allows device to fall into ...
    Created by User on 4/17/2011 7:00 PM
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  • Gets the rotation of the device around its z axis (into the screen). For ...
    Last edited by User on 4/18/2011 8:31 PM
  • Gets the last measured linear acceleration of a device and stores it in a ...
    Last edited by User on 4/18/2011 8:08 PM
  • Sends an Event based on the Orientation of the mobile device. Orientation Note: ...
    Created by User on 4/17/2011 6:57 PM
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  • Transforms position from world space into screen space. World Position World ...
    Created by User on 4/17/2011 6:44 PM
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  • Transforms position from screen space into world space. Screen Vector Screen ...
    Created by User on 4/17/2011 6:43 PM
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  • Gets the camera tagged MainCamera from the scene Store Game Object Gets the ...
    Last edited by User on 4/18/2011 8:16 PM
  • Interpolate between 2 Vector3 values using the specified easing function. The ...
    Last edited by User on 4/18/2011 8:24 PM
  • Interpolate between 2 float values using the specified easing function. From ...
    Last edited by User on 4/18/2011 8:25 PM
  • Interpolate between 2 Color values using the specified easing function. From ...
    Last edited by User on 4/18/2011 8:26 PM
  • Returns the value corresponding to key in the preference file if it exists. ...
    Last edited by User on 4/18/2011 8:44 PM
  • Returns true if key exists in the preferences. Key The name of the PlayerPref ...
    Last edited by User on 11/16/2011 5:32 PM
  • Returns the value corresponding to key in the preference file if it exists. ...
    Last edited by User on 4/18/2011 8:45 PM
  • Sets the value of the preference identified by key. Lets you save a string that ...
    Last edited by User on 4/18/2011 8:44 PM
  • Sets the value of the preference identified by key. Lets you save an int value ...
    Last edited by User on 4/18/2011 8:43 PM
  • Returns the value corresponding to key in the preference file if it exists. ...
    Last edited by User on 4/18/2011 8:45 PM
  • Removes key and its corresponding value from the preferences. Key The name of ...
    Last edited by User on 4/14/2011 11:00 PM
  • PlayerPrefs actions let you save and load variables in the game. PlayerPrefs ...
    Last edited by User on 8/17/2013 12:33 AM
  • Color actions manipulate color variables. Color Interpolate Color Ramp Get ...
    Last edited by User on 2/7/2011 6:44 PM
  • Set Material
    Last edited by User on 2/13/2011 2:33 AM
  • Audio actions control AudioSource components on game objects. Note, the ...
    Last edited by User on 2/13/2011 1:53 AM
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Last modified on 7/20/2018 (Today) 8:18 PM by FogBugz.

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