NOTE: Always BACKUP projects before updating Playmaker or Unity!
Version 1.9.1 (coming soon)
- Native Object Pooling system - increased performance!
- Native Tweening Actions with scene editors and curve previews.
- Template Output Variables to better build re-usable building blocks.
- Easier Prefab and Template selection and navigation.
- Find Template usages in scene, prefab, and other templates.
- Math Expression Action
- Added option to Reset Variables when resetting an FSM.
- Added Info section to FSM Inspector.
- Example UI Scenes
Version 1.9.0 Patch 4
- Fixed Windows Store Apps building with .net scripting backend.
Version 1.9.0 Patch 3
- Fixed variable categories sometimes getting swapped when renaming variables.
- Fixed bug when filtering selection for Array Variables (GameObject, Material, and Texture).
- Fixed Hide Obsolete Actions setting editor bugs if obsolete actions were used. (#1761)
- Fixed manual renaming of action titles.
- Fixed Auto Updater repeated requests to update.
- Bug fixes for Get/Set Fsm Array actions.
Version 1.9.0 Patch 2
- Fixed possible null ref errors in event handler components in upgraded projects.
Version 1.9.0 Patch 1
- Fixed display of arrays in editor (#1755)
- Fixed LoadScene action editor.
- Fixed AutoUpdater false positive after updating old projects.
- Fixed error when enabling Legacy Networking.
- Fixed error when Auto-Naming Set Property action.
- Updated Student Version action list to include new UI actions.
- Moved Tween enums to new namespace to avoid conflicts (e.g., LoopType in DoTween actions).
- Integrated UI Actions and Events (previously available us uGUI Addon).
- Various optimizations to reduce GC, load times and increase runtime performance.
- Added Convert sub-menu in variable selection so you can select compatible variables.
- Added Category Icons in Action Browser and Action Titlebar.
- Show total usage count on each Action Category button.
- Show progress bar on running actions.
- Synchronize debug time when switching between FSM Logs and Timeline Log.
- Allow Components in Call Method action (E.g., CanvasRenderer)
- Right-click Minimap button to open state selection menu
- Fixed build setup for Nintendo Switch.
- New Action Attributes:
- DisplayOrder - control display order of a field
- HideIfAttribute - conditionally hide an action field
- SettingsMenuItemAttribute - add a method to the action's setting menu
- PreviewFieldAttribute - specify a custom method to draw a preview under a field
- HideInInspector - editor now respects this Unity attribute allowing you to hide public fields
- Added right-click context menu to variable selection button:
- Edit Variable: Selects the variable in the Variables tab or Global Variables Window.
- Used By: See where this variable is used. Click to jump there.
- Allow open/closing actions without triggering the "editing while playing" warning.
- Default to single line editors for Vector2, Vector3 etc. Exposed as a Preference.
- Experimental preference to auto-summarize collapsed actions.
- Consistent Unity editor styles for fixed headers and footers.
- Improved FSM and Template inspectors (better prefab and undo/redo handling).
- Improved Add-ons page in Welcome Window.
- Removed iTween from the default install. The iTween actions can be imported in Welcome Window > Add-ons, BUT the user must now import iTween themselves.
- Some systems moved to Legacy section in Welcome Window > Add-ons
- Fixed Unity 2018.2 beta errors (old networking lib was removed).
- Fixed "Owner needs a Collider..." error check on Mouse events with Collider2D.
- Fixed scene always marked dirty if variable selected in the Variables Manager (#1738)
- Fixed potential duplicate variables when copying actions to another FSM (#1740)
- Fixed selection when de-maximizing editor or focusing tabbed editor.
- Fixed double-click editing of category names in variables tab.
- Fixed bug where ArrayEditor was resetting the Object arrays (#1746)
- Fixed undo/redo in Template Browser.
- Fixed errors if missing Watermarks folder/textures.
- Fixed bug in 1.8.7/8 when updating FSMs made with very old versions of Playmaker.
- Fixed editor lag with looped states (bug in 1.8.7).
- Fixed all events being marked global by Error Checker.
- Sent By context menu in Event Manager now includes events sent by the selected FSM.
- Fixed Sent By items with same path (e.g., GameObject : FSM : State 1) collapsing into a single menu item.
- Fixed Clipboard/Missing Owner templates showing up in searches (e.g., event menus).
- Fixed rendering glitch in Circuit Links if the link was perfectly horizontal.
- Fixed toggling of global events in Event Browser.
- Added preference to Ping editor windows if they're already open:
- Preferences > General > Ping Open Editor Windows
- Clickable error box if event needs to be global. Click to make the event global.
- Fixed 2D Physics events in Run FSM action.
- Fixed hierarchy changes unselecting sub FSMs (e.g. Run FSM), making them hard to debug (#1718)
- Don't auto-close Action Browser if it's docked (#1575)
- Fixed Graph View not resetting when PlayMakerFSM was Reset in menu (#1554)
- Don't add second PlayMakerGUI if it's disabled in the scene.
- Fixed layout of some action parameters with new re-sizable Inspector.
- Actions copied in State Inspector and pasted in Graph View were pasted off screen.
- Disabled rich text editing in State Description since there was no way to edit the tags.
- Drag and drop actions from State Inspector into Graph View (onto other states or to make a new state)
- Hold shift to duplicate dragged actions instead of moving them.
- Added activation fx for actions similar to the graph activation fx.
- Added Direct transition link style:
- UI Animations (turn off in Preferences > General > UI Animation FX):
- Open/close animations for action foldouts.
- Smooth auto-scrolling to the selected action.
- Smooth removal of deleted action.
- Keyboard navigation in the Graph View.
- Cursor keys to select closest state
- Return/enter to select transition. Escape to deselect.
- Keyboard controls in State Inspector.
- Works like Unity Hierarchy cursor controls (multi-select logic etc.)
- Space/enter to open/close selected actions.
- Move actions up/down with Ctrl+Up/Down keys (Cmd+Up/Down on OSX).
- Added a help box to the Bug Report form in Unity 2017.1 since it's broken in that version due to a Unity bug.
- Re-sizable variable inspector in Variables tab and Global Variables window.
- Added Graph View preference to fade links not connected to selected states.
- Count events sent by actions in Event Manager used count column. Improved Context Menu shows Sent By... and Received By... submenus.
- Don't add second FINISHED event with Ctrl/Cmd click state shortcut. Instead open Event Menu.
- Remember last selected directory when saving Templates.
- Show State Errors in Minimap (as little red dot)
- Added StateChanged callback to Fsm class.
- Fixed dragging of Actions in Unity 2017.3
- Fixed missing Custom Action Editors with .net 4.6 in Unity 2017+
- Fixed ArrayContains to properly handle null/none values.
- Added GameObject field to collision/trigger actions so you can detect collisions on other GameObjects.
- Added Any Tag option to collision/trigger actions.
- New Guided Tour window (Main Menu > PlayMaker > Help > Guided Tour)
- Hold Shift in Graph View to scroll horizontally with Mouse Wheel.
- New Assert Action (uses Conditional Expression core).
- Added Preference to disable large GameObject and FSM title in Graph View.
- Fixed Obsolete warnings in Unity 2017.3.
- Organized all actions in folders.
- Updated offline manual.